

End-to-end art direction for interactive experiences, games, and immersive worlds. Art Director Sean “Eloh” Allum bridges traditional craft with cutting-edge technology—guiding teams and productions from initial concept to polished delivery. From stylized hidden object environments to AI-driven sci-fi simulations, bringing versatility, visual clarity, and narrative cohesion to every project. Services include:
Whether you’re building a mobile casual hit, an experimental narrative world, or a cross-platform franchise, you can be confident your art direction is clear, scalable, and creatively resonant
Design and integration of AI-powered creative workflows for art, narrative, and game design teams. Support includes the structuring of custom pipelines using generative tools, language models, and adaptive systems to enhance creativity, speed iteration, and unlock new forms of play.
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Ideal for studios looking to prototype faster, explore emerging formats, or build the future of interactive storytelling.
High-quality 3D assets for games, cinematics, collectibles, and interactive media. Expertise in ZBrush, Blender, and Substance Painter enables the creation of stylized or realistic models, optimized for both real-time and pre-rendered workflows. Emphasis on clean topology, strong silhouettes, and detailed materials ensures every asset is both visually compelling and production-ready.
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Ideal for integration into Unity, Unreal, or WebGL pipelines.
Striking 2D design for games, animation, and interactive media. Services span character development, environment painting, keyframe illustrations, and full concept pipelines. Emphasis on clarity, mood, and narrative cohesion ensures visuals support gameplay, storytelling, and worldbuilding from the earliest stages of production.
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Adaptable to a range of visual styles—from stylized casual to cinematic realism—and built to support everything from early ideation to production-ready references.
Animation services for games, film, trailers, and interactive media. Capable of delivering expressive motion across characters, environments, and UI, with experience in both stylized and cinematic formats. Projects span in-game animations, animated sequences, marketing content, and experimental narrative motion.
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Fluent in After Effects, Blender, Spine, and iClone. Output optimized for Unity, Unreal, or standalone media delivery across platforms.
Strategic and creative guidance for teams entering the Web3 space. Experience includes NFT design, generative systems, interoperable avatars, and metaverse integration—bridging visual storytelling with blockchain infrastructure, utility, and audience engagement.
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Support available for early-stage concepts, ecosystem structuring, or refinement of existing projects.
FUTURE PROOF ACROSS ENDLESS HORIZONS
Sean “Eloh” Allum brings 17 years of expertise at the intersection of art, gaming, and AI innovation. As Art Director at Sophiaverse, he has been instrumental in crafting Sophia’s AI Lab—a gamified environment designed for AI training and research surrounding Sendroid, a sister Sophia the Robot. His work focuses on integrating AI-driven mechanics with immersive, functional design to push the boundaries of interactive experiences.

Sean is a skilled digital artist, adept in classic tools such as Photoshop, ZBrush and Blender. He is deeply engaged with emergent agentic and generative technologies in games and has carved out a reputation for pioneering novel workflows. With a sharp creative vision and a collaborative mindset, Sean delivers impactful solutions, seamlessly integrating artistry and bleeding edge technology to execute practical design that just works.
