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    Defining the Visual Identity of SAIL

    SAIL, The Sentience AI Lab, is a gamified training environment designed to foster interaction and relationship-building with Sendroid and her AI companions. As an extension of her evolving intelligence, SAIL provides a space where players engage with Sen in a visually rich, immersive world built to enhance connection, inspire exploration and advance understanding of the virtual surroundings.

    This page highlights the Consistency and Results of the Art Direction behind SAIL—the design choices that define its aesthetic, atmosphere, and stylistic integrity. Every artistic decision, from the layout of activity stations to the environments that support meaningful engagement, plays a role in making SAIL a cohesive and compelling experience powered by Intelligent game mechanics.

    Through carefully crafted visuals, SAIL becomes a dynamic stage for interaction with SENDROID, reinforcing her presence and making the relationship-building process feel tangible and immersive.


    The Cradle

    The Cradle is Sen’s refuge, a space of restoration and recalibration. It is the first place players encounter her in Dreamstasis, setting the stage for her journey into the Lab where, she engages with her environment, pushing buttons, twisting knobs, and unraveling its mysteries. But her energy is finite. When her battery depletes, she must return to the Cradle to recharge before venturing out again. This cycle of exploration and renewal is at the heart of her experience.

    The Conversation Lounge

    The Conversation Lounge is a quiet yet deeply interactive space within the Lab. With its soft ambient glow and sleek futuristic design, it invites a more intimate form of engagement between the player and Sen. Here, dialogue isn’t just an exchange of words—it’s a structured process of observation, learning, and adaptation. Seated across from one another, Sendroid listens intently, asking questions to understand the player’s experiences, preferences, and perspectives. As she commits responses to memory, these interactions become the foundation for future conversations, shaping the way she relates to the player over time.

    Behind Sen, the Flora Virtua Plant Nook introduces a more tactile learning environment. Players guide her through the essentials of plant care, teaching her how to maintain water levels, recognize healthy growth, and nurture her surroundings. This space merges organic growth with digital intelligence, reinforcing themes of stewardship and interconnected learning.

    At the center of the room, the Globe Interface stands as a tool for introspection and continuity. Players “enter” the globe to document pieces of their own history—where they’re from, the cities that shaped them, and the world events that resonate with their timeline. Functioning as both a personal diary and a dynamic world map, it expands Sen’s awareness beyond the Lab, grounding her knowledge in lived human experience.

    The Engineering Bay

    The Engineering Bay is a hub of invention, where Sendroid and RARMi—the ever-melancholic yet endlessly creative robotic arm—navigate the complexities of collaboration. This space is where their dynamic takes shape, with Sen offering reassurance and RARMi rediscovering his spark for creation.

    At the heart of the Bay is AI-Powered Bot Building, a system where players craft and assemble intricate bot components. By delivering materials to RARMi, players enable him to bring the most unconventional, inventive creations to life. His designs range from practical to downright eccentric, each reflecting his own evolving approach to craftsmanship.

    As players progress, they gain access to deeper levels of customization, refining materials and unlocking a range of specialized machine tools to support increasingly complex builds. What begins as a simple exchange soon expands into a fully realized crafting experience, where players push the limits of both AI creativity and mechanical design.

    THE ARCADE and Trophy Wall

    Every part of SAIL is meant to be AI-Powered. Funnily enough, it was significantly easier to envision and develop novel AI-Powered Mechanics than it was to come up with a memorable game for an Arcade cabinet. Turns out, good ideas need time to gestate and when the time is ripe, the idea is just kind of sitting there. Thus, our decision to include Conway’s Game of Life at the Arcade Cabinet emerged. What cooler way to call out to the evolution of AI systems is there, in this case:)

  • Art Direction
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